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Hello! I'm Ernie Chen and I'm an environment concept artist based in Vancouver. I've worked on multiple TV animation productions ranging from highly graphical styles to painterly shows!

 

Previously, I've had the pleasure of working as a rigger, building rigs ranging from characters to vehicles to props, and scripting rigging tools for TV productions and commercial VFX. 

My expertise is in Photoshop, Autodesk Maya, Maya Python API. Learning new ways to create art is always an interest of mine, so I'm currently on the journey of learning Substance Designer, Substance Painter, and Unreal Engine 5.

 

You can find my LinkedIn page below:

 

Linkedin

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